GDC: EA DICE on building a bite-sized Battlefield

13
Mar/10
0

EA DICE has been a fairly prolific developer during the current console generation, churning out both a high-profile title based on original IP (Mirror’s Edge), as well as ones based on established franchises like Battlefield. EA was searching for a way to capitalize on the downtime between these blockbuster releases — a game which would be relatively quick and painless to create, while still standing up to the quality standards set by their previous releases. Thus, the idea for Battlefield 1943 was born.

Battlefield 1943 producer Patrick Liu explained the studio’s unique design philosophy while making the game, which boiled down to “make the game as long as resources last.” They maximized the amount of content they produced under this strategy by settling on the somewhat smaller scope of the game early, and focusing on recreating the Battlefield experience to adhere to that scope.

Some decisions made under this philosophy include making ammunition and health auto-regenerate, cutting down on tiresome resource runs back to your home base. This decision led to others, including the removal of the medic and engineer classes. It also let them focus on perfecting a handful of maps and gametypes, which, while iterated from previous installments in the franchise, also saw major adjustments in 1943.

The result was a project developed by 15 series veterans at once, at one-tenth of the cost of a full DICE game, which broke day one, week one and month one downloadable sales records. It’s no surprise that Liu expressed interest in developing more “games of this size and scope” — when handled correctly, it sounds like a miniature entry in a major franchise can be quite the profitable cash cow.

JoystiqGDC: EA DICE on building a bite-sized Battlefield originally appeared on Joystiq on Sat, 13 Mar 2010 19:30:00 EST. Please see our terms for use of feeds.

Permalink?|?Email this?|?Comments

More:
GDC: EA DICE on building a bite-sized Battlefield

Ubisoft confirms demo for Splinter Cell Conviction

12
Mar/10
0

In a video answering fan questions, Splinter Cell Conviction Creative Director Maxime B?land revealed the existence of a demo for the highly anticipated sneaking-guy game. “Yes, there will be one. I can’t tell you what map or when it’s going to be released yet. My lips are sealed.” Warning us in advance of the demo’s release date would run counter to the whole ’stealth’ theme, we suppose.

We first heard of a demo for Conviction from an Ubi employee known only as “Adam,” and before that had only a guess that there would be one based on the common-sense fact that it’s a really popular game. Splinter Cell: Conviction is currently due for release April 13.

Continue reading Ubisoft confirms demo for Splinter Cell Conviction

JoystiqUbisoft confirms demo for Splinter Cell Conviction originally appeared on Joystiq on Fri, 12 Mar 2010 14:00:00 EST. Please see our terms for use of feeds.

Read?|?Permalink?|?Email this?|?Comments

Original post:
Ubisoft confirms demo for Splinter Cell Conviction

BlazBlue Continuum Shift trailer blazes appropriately

12
Mar/10
0

With the Japanese console release of BlazBlue: Continuum Shift approaching, publisher Arc System Works sent out a new trailer of the HD fighting followup. Instead of uninterrupted footage of giant sprites brawling, Arc has presented what looks like the game’s intro, a hyperkinetic anime clip featuring dramatic poses, exciting fight sequences, and … the Earth being shot from orbit?

At the end of the trailer, after the release date, is a brief reminder of the new character added to the console version of Continuum Shift: the new character μ-12. Aksys Games has yet to announce a localized version of Continuum Shift, but if you absolutely have to buy a new BlazBlue disc, the company released the PSP port of the first BlazBlue this week.

[Via GameVideos]

JoystiqBlazBlue Continuum Shift trailer blazes appropriately originally appeared on Joystiq on Fri, 12 Mar 2010 13:30:00 EST. Please see our terms for use of feeds.

Read?|?Permalink?|?Email this?|?Comments

Read the original post:
BlazBlue Continuum Shift trailer blazes appropriately

Harmonix gets its ‘Brain Stewed’ by Green Day: Rock Band

11
Mar/10
0

The one track we were most looking forward to from Green Day: Rock Band was, of course, “Brain Stew/Jaded” from the outfit’s 1995 album. It’s a powerful, triumphant tune — and, apparently, it’s also super hard. The Harmonix crew attempted the song during last night’s “Rock Band Bar Night” event at GDC, and — well, it ended in tears. Or rather, jeers.

You can check out some off-screen footage of their tremendous failure above, or footage of them actually playing the game past the jump. To be fair, the drummer didn’t see the flurry of notes coming at him, due to his attempt to refresh himself with some libations. You know who else was enjoying a few beverages? The drunk dude who kept trying to throw the devil horns up in front of our camera while we were filming. Really, drunk dude? Really?

Continue reading Harmonix gets its ‘Brain Stewed’ by Green Day: Rock Band

JoystiqHarmonix gets its ‘Brain Stewed’ by Green Day: Rock Band originally appeared on Joystiq on Thu, 11 Mar 2010 15:20:00 EST. Please see our terms for use of feeds.

Read?|?Permalink?|?Email this?|?Comments

Read the rest here:
Harmonix gets its ‘Brain Stewed’ by Green Day: Rock Band

THQ developing downloadable games based on ‘core’ brands

11
Mar/10
0

“Very aggressive” is the phrase THQ executive VP of Core Games Danny Bilson used to describe his company’s plans for downloadable titles across the Xbox Live Arcade, PlayStation Network and PC platforms during a GDC 2010 interview with Joystiq. With two studios dedicated to the downloadable space — THQ Digital Studios Phoenix (formerly Rainbow Studios) and THQ Digital Studios UK (formerly Juice Games) — Bilson told us THQ plans to release “up to six” downloadable titles within the next year, some based on the company’s biggest brands.

“We’re going to be building stuff on some of our core brands,” Bilson said, noting the plan is to create downloadable titles within the same universe as THQ’s major franchises in order to improve brand awareness. Surprisingly, Bilson’s plans include “giving away” some of the upcoming downloadable games, although he did not specify how this idea would be executed.

Bilson’s theory is that by getting players “involved” in its franchises via downloadable titles, THQ can help drive pre-orders and awareness for their big-budget (in relation) retail counterparts. While he would not specify which THQ franchises would get downloadable titles, we were told the plan is to roll out this strategy on “two or three” of THQ’s biggest franchises (? la Square Enix’s upcoming Lara Croft game from developer Crystal Dynamics).

But the plan doesn’t end there: Similar to the approach taken by Microsoft’s Fable II: Pub Games experiment, downloadable releases based on THQ’s major brands will unlock content within the retail releases, teasing players with potential advantages to purchasing retail releases; retail games will also unlock content in downloadable titles, to help drive players to explore more content within that franchise’s universe. “You’re going to see some of our core brands built out in different kinds of gameplay to get people involved in the brands and drive awareness towards a launch.”

JoystiqTHQ developing downloadable games based on ‘core’ brands originally appeared on Joystiq on Thu, 11 Mar 2010 10:58:00 EST. Please see our terms for use of feeds.

Permalink?|?Email this?|?Comments

Read more:
THQ developing downloadable games based on ‘core’ brands

Impressions: Medal of Honor

11
Mar/10
0


click to enlarge

It’s impossible to avoid comparisons between EA’s upcoming Medal of Honor reboot and Infinity Ward’s Modern Warfare series … so, I’ll just get it out of the way: Medal of Honor unapologetically follows in the footsteps of Call of Duty. In fact, I’m willing to raise the possibility that Medal of Honor could be the “true” sequel to the Call of Duty 4 campaign many of us are still waiting for after suffering through Modern Warfare 2’s increasingly preposterous storyline.

Recently, I got a peak at a new Medal of Honor trailer which lays it out like this: There are two sides to every war: the sledgehammer and the scalpel. What Call of Duty 4 did so well was to portray exactly how these two components work in tandem, as it featured scenarios in which large assaults aided small elite forces, and vice versa. Medal of Honor promises to recreate similar battlefield situations, with the “scalpel” represented by the Tier 1 Operators, an elite branch of SOCOM.

Continue reading Impressions: Medal of Honor

JoystiqImpressions: Medal of Honor originally appeared on Joystiq on Thu, 11 Mar 2010 04:00:00 EST. Please see our terms for use of feeds.

Permalink?|?Email this?|?Comments

More:
Impressions: Medal of Honor

Metareview: Final Fantasy XIII

10
Mar/10
0

Sweet Shiva, the Final Fantasy XIII reviews are all over the place. What has been clear over the past couple years is that the Japanese RPG has been going through some seriously violent flux. The genre is trying to find a new path, and even as Japanese developers seem to search for a balance that’ll please several markets, they’re freaking out western reviewers and audiences, who have a certain expectation going into these games — a fault of fans, as much as decades of ingrained convention by those developers.

The new JRPGs aren’t necessarily great games. They certainly break conventions of what a JRPG is, so how to review them? Along comes Final Fantasy XIII, another risk taker, but this time by the genre’s big kahuna — at least, it is in the west. We’ve weighed in with our review; let’s see what other outlets think:

  • Game Informer (93/100): “For years, gamers have had visions of this title as an industry-transforming epiphany, but no game could possibly live up to such astronomical expectations. That’s no reason to lose faith; though reality doesn’t match the myth, Final Fantasy XIII is a phenomenal RPG destined to be remembered as a technical milestone for the series.”
  • Eurogamer (80/100): “Palatable is very much the word for Final Fantasy XIII. The Final Fantasy series, with its lengthy cinematics, stubborn style and carefully prescribed limitations, can never hope to please everyone. So it’s strange to see it try, and no surprise that the result is not a total success.”
  • VideoGamer (70/100): “You have to hand it to Square Enix for trying to move things forward – better that than yet another rehash of the tried and tested Final Fantasy formula … But it does so along a path so narrow and straight that you long for the days of old. When Vanille is knocked out in battle, she sometimes says: ‘What went wrong’ It’s a question we find ourselves wondering as well.”
  • Edge: (50/100): “FFXIII takes brave risks with the series’ foundations, but they ultimately create trembling fractures throughout the entire edifice, that robust battle system unable to support the weight of an entire world. Final Fantasy games are always an investment. This time, the returns are questionable.”

JoystiqMetareview: Final Fantasy XIII originally appeared on Joystiq on Wed, 10 Mar 2010 12:00:00 EST. Please see our terms for use of feeds.

Read?|?Permalink?|?Email this?|?Comments

More here:
Metareview: Final Fantasy XIII

Hands-on: The Path of Go (XBLA)

9
Mar/10
0

Ready to frustrate yourself forever? Learn the game of Go. It’s an ancient Chinese game that’s over four thousand years old, and games can last up to 16 hours in tournaments. Sounds just perfect for an adaptation into the frenetic world of video games, right?! Well, your wish is granted. The Path of Go or How We Came Up With A Proprietary Name For The Public Domain Game of Go is being developed in-house by Microsoft at the likewise excitingly named Microsoft Research Cambridge division.

We played the game briefly at GDC, and it’s actually very robust. It includes a tutorial where your avatar has some faux back and forth dialogue with an ancient Go master, in which he really does teach you the game. I tried reading an old instruction manual for a set of Go I found at a thrift shop once, and was so confused by terms like “ko” and proper stone placement that I just re-thrifted the set. Now, I’m ready to take on Russell Crowe in A Beautiful Mind and kick his ass.

Additionally, the game features single player or two player both locally and through Xbox Live, multiple backgrounds, and full 3D environments where you can control the camera. There’s also an actual story mode in here, where you learn the nuances of the game in “beat the situation” scenarios while heading down a path. The … wait for it … Path of Go.

JoystiqHands-on: The Path of Go (XBLA) originally appeared on Joystiq on Tue, 09 Mar 2010 22:00:00 EST. Please see our terms for use of feeds.

Permalink?|?Email this?|?Comments

Read more from the original source:
Hands-on: The Path of Go (XBLA)

Need For Speed: Shift gets exotic DLC

9
Mar/10
0


Sure, Ferraris are fun and all, but they aren’t exotic enough. EA’s looking to increase Need For Speed: Shift’s roster of wacky, expensive rides you’ll probably never drive in real life through the Exotic Racing Series Pack. Available March 18 for 800 ($10) on Xbox Live and PSN, the Exotic Racing Series Pack parks seven new rides in your virtual garage:

  • Alfa Romeo 8C Competizione
  • BMW M1 Procar
  • GUMPERT apollo
  • Honda NSX
  • McLaren MP4-12C
  • Maserati GranTurismo S
  • Mercedes-Benz SLR McLaren Stirling Moss

JoystiqNeed For Speed: Shift gets exotic DLC originally appeared on Joystiq on Tue, 09 Mar 2010 17:00:00 EST. Please see our terms for use of feeds.

Permalink?|?Email this?|?Comments

See original here:
Need For Speed: Shift gets exotic DLC

Xbox Live Marketplace release schedule for March

9
Mar/10
0

Though we already know the bulk of the March release schedule for new content on the Xbox Live Marketplace, Major Nelson’s blog recently laid out how the rest of the month will play out. Tomorrow, we’ll get our hands on Scrap Metal for 1200 ($15), next Wednesday will see the release of Perfect Dark for 800 ($10), and on March 24, we’ll get our hands on the (somewhat) free Game Room hub. Oh, and the Games on Demand service got a bit crazier today with the release of Condemned: Criminal Origins for $19.99.

If you’re an insatiable value-hound, you should turn your attention to the upcoming Deals of the Weeks: The original Fable will have its price reduced to 800 ($10) from 1200 ($15) during the week of March 15. All of Fallout 3’s add-on packs, including Operation: Anchorage, The Pitt, Broken Steel, Point Lookout and Mothership Zeta, will be offered at half price (400, or $5) during the week of March 22. For the rest of the schedule, including Avatar outfits and add-on packs, check out the list after the jump.

Continue reading Xbox Live Marketplace release schedule for March

JoystiqXbox Live Marketplace release schedule for March originally appeared on Joystiq on Tue, 09 Mar 2010 16:30:00 EST. Please see our terms for use of feeds.

Read?|?Permalink?|?Email this?|?Comments

More here:
Xbox Live Marketplace release schedule for March

pageTracker._initData(); pageTracker._trackPageview(); } catch(err) {}