Hands-on: Splinter Cell: Conviction

11
Mar/10
0

The last time we were in control of Sam Fisher — aka the X10 demo — he was sneaking, shooting and (neck) snapping his way through a mansion in Malta, tracking down the man he believed had information about his daughter Sarah’s killer. Recently, I played through a new section of Splinter Cell: Conviction, which picked up right where the previous demo abruptly ended — with a a team of Third Echelon forces breaking up Sam’s one-man operation.

Forced to surrender, Sam’s put on a plane and “brought home” for questioning about a plot to bring down Washington, DC with an EMP attack. Handling the transport is Black Arrow, a private military contractor, and it’s this outfit’s private airbase that serves as the setting for the game’s second level. It presented me with new challenges, specifically staying out of site in some really wide-open spaces. I was reminded of Metal Gear Solid more than once, what with patrolling guards, stacked crates and roaming flood lights to negotiate.

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JoystiqHands-on: Splinter Cell: Conviction originally appeared on Joystiq on Thu, 11 Mar 2010 12:00:00 EST. Please see our terms for use of feeds.

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THQ developing downloadable games based on ‘core’ brands

11
Mar/10
0

“Very aggressive” is the phrase THQ executive VP of Core Games Danny Bilson used to describe his company’s plans for downloadable titles across the Xbox Live Arcade, PlayStation Network and PC platforms during a GDC 2010 interview with Joystiq. With two studios dedicated to the downloadable space — THQ Digital Studios Phoenix (formerly Rainbow Studios) and THQ Digital Studios UK (formerly Juice Games) — Bilson told us THQ plans to release “up to six” downloadable titles within the next year, some based on the company’s biggest brands.

“We’re going to be building stuff on some of our core brands,” Bilson said, noting the plan is to create downloadable titles within the same universe as THQ’s major franchises in order to improve brand awareness. Surprisingly, Bilson’s plans include “giving away” some of the upcoming downloadable games, although he did not specify how this idea would be executed.

Bilson’s theory is that by getting players “involved” in its franchises via downloadable titles, THQ can help drive pre-orders and awareness for their big-budget (in relation) retail counterparts. While he would not specify which THQ franchises would get downloadable titles, we were told the plan is to roll out this strategy on “two or three” of THQ’s biggest franchises (? la Square Enix’s upcoming Lara Croft game from developer Crystal Dynamics).

But the plan doesn’t end there: Similar to the approach taken by Microsoft’s Fable II: Pub Games experiment, downloadable releases based on THQ’s major brands will unlock content within the retail releases, teasing players with potential advantages to purchasing retail releases; retail games will also unlock content in downloadable titles, to help drive players to explore more content within that franchise’s universe. “You’re going to see some of our core brands built out in different kinds of gameplay to get people involved in the brands and drive awareness towards a launch.”

JoystiqTHQ developing downloadable games based on ‘core’ brands originally appeared on Joystiq on Thu, 11 Mar 2010 10:58:00 EST. Please see our terms for use of feeds.

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Runic Games ‘putting serious effort’ into console Torchlight

10
Mar/10
0

Speaking to The Rumble Pack, Runic Games CEO Max Schaefer declared that his company is actively pursuing a console port of its PC action RPG, Torchlight. “We’re going to put some serious effort into it — pretty quick — getting Torchlight onto consoles,” said Schaefer. “There’s a lot of really cool things about the console world, too, that would work well with our game,” he added, “So, we are definitely going to be going in that direction.” He offered no specifics on the project, saying only that the company is “talking to a million people” and that it’s “something we definitely want to do.

We were quite taken with Torchlight when it released on PC last year — the game landed more than a few of our staff’s best of 2009 lists — so here’s hoping we’ll get some more details soon.

JoystiqRunic Games ‘putting serious effort’ into console Torchlight originally appeared on Joystiq on Wed, 10 Mar 2010 17:00:00 EST. Please see our terms for use of feeds.

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Windows Phone 7 Achievements to feature up to 200 Gamerscore points per game

10
Mar/10
0

We just got our hands on the Windows Phone 7 during an interview at GDC, and given our unnatural obsession with bolstering our online notoriety, the most prevalent question in our mind was: just how many Gamerscore points can we crank outta this thing? The answer: A beefy 200 Gamerscore points per game, which will be added to your total Gamerscore, as displayed on your Xbox Live Gamertag profile.

We’ll be writing up our impressions of the platform, as well as our interview with its creators, later today. For now, rest assured knowing that when you unlock an Achievement in a Windows Phone 7 game, it totally makes that satisfying “bloop-bloop” noise.

JoystiqWindows Phone 7 Achievements to feature up to 200 Gamerscore points per game originally appeared on Joystiq on Wed, 10 Mar 2010 15:10:00 EST. Please see our terms for use of feeds.

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Impressions: True Crime

10
Mar/10
0


click to enlarge


After a five-year hiatus, free-roaming felony franchise True Crime is set to return (sans subtitle) in Fall 2010. United Front, which is also working on the upcoming ModNation Racers and houses veterans from games such as Bully, Prototype and Scarface, is developing the new entry for PlayStation 3 and Xbox 360. Lead producer Jeff O’Connell describes it as a “more serious” reboot — and a story that’s more closely modeled after cop films. “It’s an opportunity to be an innately good guy,” he said of the undercover, under-pressure role you’ll assume. “That’s good drama.”

Inspired by films like “The Departed” (see: “Infernal Affairs”), True Crime follows undercover lawman Wei Shen as he infiltrates the triad, slow-mo kicks enemies in the chin, and completes objectives across the game’s new city playground. “Is it an accurate representation of Hong Kong?” O’Connell asked. “It’s not.” Despite referencing over 27,000 photographs, the city has been “tuned for gameplay,” eschewing a realistic, street-for-street recreation in favor of a more cinematic and moody Hong Kong.

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JoystiqImpressions: True Crime originally appeared on Joystiq on Wed, 10 Mar 2010 00:01:00 EST. Please see our terms for use of feeds.

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Modern Warfare 2 enlists 25 million unique players, Bowling says

9
Mar/10
0

It’s not so surprising, really, that Modern Warfare 2, arguably the world’s most popular video game, would recruit such a staggering amount of bodies for its perpetual online war. But, there it is: 25 million unique players, as revealed in a tweet from Infinity Ward’s community guy-at-large, Robert “fourzerotwo” Bowling. We’ve contacted Infinity Ward for specific platform numbers, but in the meantime, Bowling offers a bit more to chew on:

He confirms the majority of players are taking the fight to Xbox Live, but he says the PS3 comes in at “a close” second. That puts the PC space in third, though it’s still enlisted “millions,” according to Bowling. But, what about that boycott? Oh, right.

Now, it should be noted that Modern Warfare 2’s reported 25 million players aren’t necessarily all on active duty. Surely, more than a few steadfast soldiers have taken up positions in DICE’s Battlefield: Bad Company 2. No rest for the weary, eh?

JoystiqModern Warfare 2 enlists 25 million unique players, Bowling says originally appeared on Joystiq on Tue, 09 Mar 2010 10:06:00 EST. Please see our terms for use of feeds.

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Impressions: Power Gig: Rise of the Sixstring

9
Mar/10
0

Can the music genre be revitalized? Can gaming newcomer Seven45 Studios — a combined publisher, developer and hardware manufacturer — sway current fans of Guitar Hero and Rock Band to try yet another music game, and one that focuses only on guitar? The odds are undoubtedly against them.

At the very least, Seven45’s Power Gig: Rise of the Sixstring isn’t destined to become another Rock Revolution. It’s true that Power Gig isn’t fundamentally different from the other band games out there, offering four-player support with guitars, drum and vocals; however, Seven45’s twist is the guitar: a fully-functioning electric guitar with real strings and the ability to create real music.

At first glance, Seven45’s peripheral won’t look very different from a standard guitar. In fact, were it not for the colored labels that run along the side of the instrument, and the Xbox jewel embedded on the face of the guitar, it’d be hard to tell it apart from a proper instrument. When not connected to a game console, it can be strummed with a standard pick (or your hand), and it will even connect to standard guitar amps.

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JoystiqImpressions: Power Gig: Rise of the Sixstring originally appeared on Joystiq on Tue, 09 Mar 2010 08:00:00 EST. Please see our terms for use of feeds.

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Lost Planet 2 trailer gets big

8
Mar/10
0

Capcom heralds “Kill Big” as the tagline for a new Lost Planet 2 trailer — and you can certainly see why after the break. The trailer’s full of big vehicles — big trains and big helicopter things, all carrying big dudes with big guns and big armor, wearing big helmets with big cylindrical ears. Those big dudes are shooting their big guns at gigantic Akrid and sometimes manning big mechs too.

Everything about Lost Planet 2 is big, in fact — except for Capcom’s video player. It’s merely okay-sized. Thankfully, we’ve got a reasonably-sized YouTube version. So, pick up your Big Gulp of Big Red and take a big sip as you give your mouse a big click to head past the break. And, if you’re really big on Lost Planet, join the other obsessives in picking apart the trailer.

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JoystiqLost Planet 2 trailer gets big originally appeared on Joystiq on Mon, 08 Mar 2010 19:15:00 EST. Please see our terms for use of feeds.

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Hands-on: Blur multiplayer beta

8
Mar/10
0

While Blur’s aesthetic is devoid of rainbow bridges and adorable car-icatures, it’s undoubtedly a kart racer — albeit one that feels like it was made for people who don’t like kart racers. Or those bloody blue shells.

The power-ups you’ll pick up on the track can still knock competitors straight to last place, but opponents’ fates aren’t immutable once you send pulsating red orbs or bolts of electricity their way. Power-ups can be dodged before they grow too large in the rear-view mirror, or cancelled out by the blast of another weapon. It feels considerably more balanced and less random than the likes of Mario Kart, and being granted some measure of recourse makes it less frustrating when someone sends you hurtling to the back of the racing pack.

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JoystiqHands-on: Blur multiplayer beta originally appeared on Joystiq on Mon, 08 Mar 2010 13:00:00 EST. Please see our terms for use of feeds.

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No launch DLC for Blur, but there will be plenty

6
Mar/10
0

Blur has been in development at Bizarre Creations for at least a year now, and probably even longer, but in all of that time, no one in the studio has worked on any DLC, according to lead designer Ged Talbot speaking to MTV Multiplayer. While the title does have some in-game pre-order bonuses ready to go, there won’t be any launch DLC, so you’ll have to be satisfied with the 50 cars and 30 racing locales coming on the disc for a little while.

But Talbot does say that Bizarre will be releasing additional content soon after the game goes on sale, and that “it’s always been a massive part of the strategy to support the game with DLC.” Your late ‘92 baby blue Subaru might not be in there right now, but just be patient, baby — it’s coming for you.

JoystiqNo launch DLC for Blur, but there will be plenty originally appeared on Joystiq on Sat, 06 Mar 2010 02:15:00 EST. Please see our terms for use of feeds.

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