Set Custom Reload Times for Individual Webpages in Chrome
Mar/100
Do you have a webpage that needs to be reloaded every so often or perhaps you have multiple webpages that each need their own individual reload time? Now you can have the best of both with the AutoReloader extension for Google Chrome.
Using AutoReloader
When you first look at the drop-down window everything will be in a neutral “waiting” state. You can start using the extension immediately by simply entering the desired “time frame” for reloading a webpage. Notice for the “Repeat Option” that “0 = Continuous”…

You may want to have a quick look through the “Options” to see if there are any “operational changes” that you would like to make.

Once you enter a time click on the “Set Link” to start the timer.

Notice that you can view the time remaining on the “Toolbar Button” unless you disabled the feature in the “Options”.

Clicking on the “Toolbar Button” will show a larger version of the timer in the drop-down window along with a “Cancel Current Timer Link”.

Here is the best part of all with AutoReloader…you can set up your own customized list of “Reload Times” and then access them through the drop-down window. Using the two times shown here we were able to set the “Productive Geek Webpage” up for 30 second reloads and the “TinyHacker Webpage” up for 1 minute reloads at the same time. There was no conflict whatsoever in running both “reload times” simultaneously. This is a really terrific feature!

Conclusion
Whether you have only one webpage or multiple pages that need periodic reloading (such as tracking a Woot-Off or an Ebay auction) the AutoReloader extension is the perfect tool for the job. Running custom reload times simultaneously have never been easier.
Links
Download the AutoReloader extension (Google Chrome Extensions)
| Similar Articles | Productive Geek Tips |
| Latest Software Reviews | Tinyhacker Random Tips |
Read more from the original source:
Set Custom Reload Times for Individual Webpages in Chrome
Fable 2 sold 3.5 million copies, Lionhead ‘needs’ 5 million for Fable 3
Mar/100

Speaking during GDC, Peter Molyneux highlighted Lionhead’s strategy for Fable 3, specifically noting that a franchise will die if it fails to grow. “If we don’t grow as a franchise, If Fable doesn’t get bigger as a franchise,” said Molyneux, “then it will eventually die.” Lionhead is “very happy” with the success of Fable so far, with Molyneux stating that the original Fable sold “about 3 million” copies, while Fable 2 moved approximately 3.5 million.
He added that he hopes that 25-30 percent more people will play Fable 3, explaining Lionhead’s plans to craft Fable 3 as more of an action-adventure title — a genre which tends to perform better than RPGs. The overall goal for Lionhead is to sell more than five million copies of Fable 3. According to Molyneux, Fable 3 needs to sell that many in order to “be part of the big boys, the big blockbusters.”
How will Lionhead rope in that many new customers? Read our full coverage of the Fable 3 GDC panel to find out.
Fable 2 sold 3.5 million copies, Lionhead ‘needs’ 5 million for Fable 3 originally appeared on Joystiq on Thu, 11 Mar 2010 17:00:00 EST. Please see our terms for use of feeds.
Permalink?|?Email this?|?Comments
See original here:
Fable 2 sold 3.5 million copies, Lionhead ‘needs’ 5 million for Fable 3
Peter Molyneux explains Fable 3 menu, morphing systems
Mar/100
Peter Molyneux has made it clear that Fable 3 is ditching as much of the 2D interface from Fable 2 as possible. Speaking at GDC, he finally showed us exactly how Lionhead will achieve this. According to Molyneux, Microsoft user research revealed that a majority of Fable 3 players understood fewer than half of the features in the game. “We’re creating content that people literally don’t care about,” said Molyneux.
To help rectify this, Fable 3’s menu system is managed entirely from within the game world. When players pause the game, their character is instantly warped to a chamber with different rooms that serve different functions. Molyneux specifically demonstrated the dressing room, where players will change clothes. Molyneux contrasted the process with that of Fable 2, in which changing outfits was like “going in the morning and choosing index cards to choose what you wear.”
Continue reading Peter Molyneux explains Fable 3 menu, morphing systems
Peter Molyneux explains Fable 3 menu, morphing systems originally appeared on Joystiq on Thu, 11 Mar 2010 16:00:00 EST. Please see our terms for use of feeds.
Permalink?|?Email this?|?Comments
Continued here:
Peter Molyneux explains Fable 3 menu, morphing systems
Hands-on: Splinter Cell: Conviction
Mar/100
Forced to surrender, Sam’s put on a plane and “brought home” for questioning about a plot to bring down Washington, DC with an EMP attack. Handling the transport is Black Arrow, a private military contractor, and it’s this outfit’s private airbase that serves as the setting for the game’s second level. It presented me with new challenges, specifically staying out of site in some really wide-open spaces. I was reminded of Metal Gear Solid more than once, what with patrolling guards, stacked crates and roaming flood lights to negotiate.
Continue reading Hands-on: Splinter Cell: Conviction
Hands-on: Splinter Cell: Conviction originally appeared on Joystiq on Thu, 11 Mar 2010 12:00:00 EST. Please see our terms for use of feeds.
Permalink?|?Email this?|?Comments
View original here:
Hands-on: Splinter Cell: Conviction
Bad Company 2 to offer free March 30 ‘mapathy’ cure
Mar/100
Oh man, EA’s pursuit of Modern Warfare 2 just got hot, as DICE has announced via the Battlefield Blog that on March 30 — the same day the Stimulus Package DLC will boost Modern Warfare 2’s map count — Battlefield: Bad Company 2’s VIP members will receive the free “VIP Map Pack 2,” which adds a Conquest mode scenario to the Arica Harbor map and Rush mode to Laguna Presa.
Both maps aren’t new to the game, however neither has been available for play in the “unlocked” game modes noted above. So, that kinda qualifies as a “map pack,” right? Regardless, it’s free, as DICE boldly proclaims in its stab at Activision and Infinity Ward: “How to avoid ‘mapathy‘ without paying!”
[Thanks, Qwaint]
Bad Company 2 to offer free March 30 ‘mapathy’ cure originally appeared on Joystiq on Thu, 11 Mar 2010 11:20:00 EST. Please see our terms for use of feeds.
Read?|?Permalink?|?Email this?|?Comments
Original post:
Bad Company 2 to offer free March 30 ‘mapathy’ cure
Runic Games ‘putting serious effort’ into console Torchlight
Mar/100
Speaking to The Rumble Pack, Runic Games CEO Max Schaefer declared that his company is actively pursuing a console port of its PC action RPG, Torchlight. “We’re going to put some serious effort into it — pretty quick — getting Torchlight onto consoles,” said Schaefer. “There’s a lot of really cool things about the console world, too, that would work well with our game,” he added, “So, we are definitely going to be going in that direction.” He offered no specifics on the project, saying only that the company is “talking to a million people” and that it’s “something we definitely want to do.
We were quite taken with Torchlight when it released on PC last year — the game landed more than a few of our staff’s best of 2009 lists — so here’s hoping we’ll get some more details soon.
Runic Games ‘putting serious effort’ into console Torchlight originally appeared on Joystiq on Wed, 10 Mar 2010 17:00:00 EST. Please see our terms for use of feeds.
Read?|?Permalink?|?Email this?|?Comments
Read the rest here:
Runic Games ‘putting serious effort’ into console Torchlight
Chart Of The Day
Mar/100
From here. Derek Thompson captions:
I'm sympathetic to the argument that taxing “bad” food is too blunt an instrument to use in the war against obesity (food isn't like cigarettes, because we don't need tobacco to live, etc…). But let's be clear: the federal government already has a tax policy affecting what we eat, and it dramatically distorts the price of our food … and the size of our waists.
More here:
Chart Of The Day
First Modern Warfare 2 map pack coming to Xbox Live on March 30
Mar/100

Infinity Ward community manager Robert Bowling has pointed us toward a new self-help website filled with good news: new maps are coming to Call of Duty: Modern Warfare 2 on March 30th. While the powers that be at Activision might have ousted the creators of the game, they haven’t affected the delivery of eagerly awaited new maps.
People afflicted with mapathy, your cure is on the way. PS3 owners … well, you’ll have to suffer a bit longer. Have you spoken to your FAMAS-ist about a prescription?
[Thanks, Legion!]
First Modern Warfare 2 map pack coming to Xbox Live on March 30 originally appeared on Joystiq on Tue, 09 Mar 2010 20:00:00 EST. Please see our terms for use of feeds.
Permalink?|?Email this?|?Comments
Go here to read the rest:
First Modern Warfare 2 map pack coming to Xbox Live on March 30














GDC hands-on: Deadliest Warrior (XBLA)
Mar/100
Okay, honesty time. Most of the preparation for my GDC appointment to check out Pipework Foundation’s TV-to-game adaptation Deadliest Warrior was spent thinking up jokes about the game’s cast of anachronistic characters. “So, what are we looking at,” I would snidely remark, “Templars? Cavemen? Wizards? Robots? Robot Cavemen? Grizzly bears?” To which Pipework would politely laugh, as I would insist, “No, seriously. What’s the grizzly bear situation?”
I was prepared to be underwhelmed by the game, so I’d attempt to cajole an entire preview out of this line of questioning. Fortunately, this precaution wasn’t necessary, as Deadliest Warrior looks to be a surprisingly competent, enjoyable fighting game, and a welcome addition to the Xbox Live Arcade lineup. Here’s the takeaway: Think Bushido Blade; but instead of being stuck with controlling boring ol’ samurai, there are ninjas, Spartans, Apache, knights and four other yet-to-be-announced warriors (Including, hopefully, wizards).
Continue reading GDC hands-on: Deadliest Warrior (XBLA)
Permalink?|?Email this?|?Comments
Originally posted here:
GDC hands-on: Deadliest Warrior (XBLA)