Michelle Says 2012 Blu-ray is Worth your Time, not your Money – TV.com
Mar/100
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Michelle Says 2012 Blu-ray is Worth your Time, not your Money
TV.com … in SD or downloaded in HD – it'd be nice you I could actually instant stream HD – what can I say, the Zune HD marketplace on Xbox 360 has spoiled me. … |
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Michelle Says 2012 Blu-ray is Worth your Time, not your Money – TV.com
Windows Phone 7 Achievements to feature up to 200 Gamerscore points per game
Mar/100

We just got our hands on the Windows Phone 7 during an interview at GDC, and given our unnatural obsession with bolstering our online notoriety, the most prevalent question in our mind was: just how many Gamerscore points can we crank outta this thing? The answer: A beefy 200 Gamerscore points per game, which will be added to your total Gamerscore, as displayed on your Xbox Live Gamertag profile.
We’ll be writing up our impressions of the platform, as well as our interview with its creators, later today. For now, rest assured knowing that when you unlock an Achievement in a Windows Phone 7 game, it totally makes that satisfying “bloop-bloop” noise.
Windows Phone 7 Achievements to feature up to 200 Gamerscore points per game originally appeared on Joystiq on Wed, 10 Mar 2010 15:10:00 EST. Please see our terms for use of feeds.
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PSA: Portal guns are for trained professionals only
Mar/100
You know, we always thought GLaDOS ran the Portal simulation just so she could discover the true value of friendship, but it may really have been in the name of public service. In the video after the break — created by Freddie Wong, who you probably recognize from his ridiculous (and hilarious) Guitar Hero video — we get a glimpse at the likely ramifications of improper Portal gun training and how a few apathetic “friends” can ruin one of the most exciting experiences ever. And here, all this time, we thought GLaDOS was the bad guy!
Note: For those of you who spot that weird frame at the end of the video — yep, with all that gibberish — don’t bother to decipher it. It’s apparently just another gag from Freddie and “friends.” Yuk-yuk-yuk.
Continue reading PSA: Portal guns are for trained professionals only
PSA: Portal guns are for trained professionals only originally appeared on Joystiq on Tue, 09 Mar 2010 23:00:00 EST. Please see our terms for use of feeds.
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GDC 2010: Dante’s Inferno art show at San Francisco’s Hotel des Arts
Mar/100
Held in conjunction with the Into the Pixel and Video Game Art Show exhibitions, San Francisco’s Hotel des Arts is dedicating its entire fourth floor to “The Making of Dante’s Inferno” through April 2010. We’ve got a sneak peek at the art on display in the gallery below, but if you want to see the real deal we’d suggest you make your way to the opening night reception being held at the Hotel des Arts on Thursday night, from 6pm to 10pm, smack dab in the middle of GDC week.
GDC 2010: Dante’s Inferno art show at San Francisco’s Hotel des Arts originally appeared on Joystiq on Tue, 09 Mar 2010 17:40:00 EST. Please see our terms for use of feeds.
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GDC 2010: Dante’s Inferno art show at San Francisco’s Hotel des Arts
Analysts predict hardware, software drops in February NPD
Mar/100

Analyst Colin Sebastian is guessing at a 15 percent decline, despite encouraging early sales for games like Heavy Rain and preorders for games like Battlefield: Bad Company 2 (which, as an early March release, may fit into the NPD February sales period) and God of War III. The fact that high-profile games are likely to show sharp declines after strong first-week sales will prevent software trends from turning for the better.
Analysts predict hardware, software drops in February NPD originally appeared on Joystiq on Tue, 09 Mar 2010 17:20:00 EST. Please see our terms for use of feeds.
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Zeno Clash: Ultimate Edition gets full, confusing trailer
Mar/100
Zeno Clash: Ultimate Edition hits XBLA on March 31.
Zeno Clash: Ultimate Edition gets full, confusing trailer originally appeared on Joystiq Xbox on Tue, 09 Mar 2010 17:15:00 EST. Please see our terms for use of feeds.
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Bodycount confirmed for Xbox 360, PS3; early 2011 release
Mar/100
Taking aim at the “whack-a-mole mechanics” of your typical cover-based shooter, Codemasters is finally ready to take the wraps off Bodycount, the new first-person shooter IP in production at Codemasters Studios Guildford under the direction of Black creator Stuart Black. “Our shredding tech enables us to create a different kind of gameplay, where players and AI can’t hide behind indestructible cover,” says Black. “Here the environment is constantly changing as the game world is shot to hell; it’s going to be a huge amount of fun.”
That huge amount of fun will be built on the EGO Game Technology Platform, an evolution of Codemasters’ EGO Engine, for both Xbox 360 and PlayStation 3. The story has something to do with killing ‘Targets’ – those are the bad guys – on behalf of the ‘Network’ – ostensibly the good guys. In addition to a full campaign, Bodycount will feature expected FPS enhancements like online multiplayer and co-op modes.
Codies’ “first internally produced new IP for many years” will be shredding environments in Q1 2011. We’ll let executive producer – and former Sony London director – Tom Gillo have the last comically hyperbolic word on Bodycount: “From the jaw-dropping devastation caused by firing into enemies or shredding the world around you in a hail of bullets, Bodycount will crystalize that moment of pulling the trigger into an exhilarating sensory overload of action.”
Bodycount confirmed for Xbox 360, PS3; early 2011 release originally appeared on Joystiq on Tue, 09 Mar 2010 00:00:00 EST. Please see our terms for use of feeds.
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Bodycount confirmed for Xbox 360, PS3; early 2011 release
Codemasters’ new FPS, Bodycount, announced briefly
Mar/100

We’ll find out more this week as the magazine arrives in UK homes, and presumably when an announcement is put online for good. Given the venue of announcement, we at least know it is an Xbox 360 game.
[Via Destructoid]
Codemasters’ new FPS, Bodycount, announced briefly originally appeared on Joystiq on Mon, 08 Mar 2010 10:40:00 EST. Please see our terms for use of feeds.
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and almost begs comparison to 
Ubisoft prepping short film, a Ghost Recon: Future Soldier prequel
Mar/100
The project is in line with Ubisoft’s ongoing strategy to expand its scope of media to include more than just video games. Last year, the company released the Assassin’s Creed: Lineage short film series to promote Assassin’s Creed II. Later in the year, Ubisoft Montreal’s Yannis Mallat envisioned a future where Ubisoft crafts films and games using the same assets, which is precisely what it did with Lineage. Given the talent and financial backing behind the Future Soldier film, it looks like Mallat’s future could be a bright one.
[Via Big Download]
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